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Обсуждение на тему: Rust error
Rust error
Error-chain even provides a shortcut that replaces the whole main program !allow(unusedvariables) . Fn main() quickmain!(run) иными словами, rust требует явно описывать способы преобразования ошибок друг в друга при передаче их верхним уровням иерархии вызовов. Как видно из определения, он требует реализации трейтов debug и display. Таким образом, rust вводит требования для всех типов реализующих error уметь выводить отладочную и текстовую информацию о себе. Рассмотрим на примере use stdfmt use stderrorerror the components of the second system, result, the error traits, and user defined types, are used to represent anticipated runtime failure modes of your program. The following are the primary interfaces of the panic system and the responsibilities they cover thiserror is an error-handling library for rust that provides a powerful yet concise syntax to create custom error types.
It allows developers to create custom error types and handlers without having to write a lot of boilerplate code. It can simplify error handling by allowing errors to be handled at the appropriate level of abstraction. The best practices for error handling in rust include always provide a meaningful error message. Error handling in rust is very different if youre coming from other languages. In languages like java, js, python etc, you usually throw exceptions and return successful values.
The resultt, e type is an enum that has two variants - ok(t) for successful value or err(e) for error value enum resultt, e ok(t), err(e), returning errors instead of throwing them is a paradigm shift in error handling. In chapter 6 we discussed the building blocks of error handling in rust - result and the ? Operator. We left many questions unanswered how do errors fit within the broader architecture of our application? What does a good error look like? Who are errors for? Should we use a library? Which one? An in-depth analysis of error handling patterns in rust will be the sole focus of this chapter. An error is basically an unexpected behavior or event that may lead a program to produce undesired output or terminate abruptly. We can try to find and analyze parts of the program that can cause errors.
Once we found those parts then we can define how those parts should behave if they encounter an error. This process of finding and defining cases for a particular block of code is what we call error handling. Before talking about recoverable errors and the result type, lets first touch on unrecoverable errors - a. When a panic is thrown it returns a short description of what went wrong as well as information about the position of the the panic. .